LAETITIA (PART 2): THE CRYPT

26-01-2019


THE GAME

In this part of the adventure, Laetitia has to collect and bring aunt's home some ingredients for the magic potion:
- some leaves of hedera helix;
- some wood larvas.

She will need the help of the old sage, so she has to find some objects to bring to him, too, such as:
- the four parts of the crystal key of Wizella's tomb;
- the collar of Wizella.


PLAYING THE GAME

This part has 22 playable screens.

First, Laetitia has to find some hedera helix (ivy plant).

So, she has to speak to Ordentur to know where to find it.

The old sage tells her she can find the plant inside Wizzela's tomb. But, to enter there, she has to find the 4 parts of the crystal key and bring them to him to be joined as the tomb's key.

The old sage gives her the crypt's key.

Inside the crypt, Laetitia as to search for the four parts of the crystal key.
She has to enter some tombs too. For this, the young witch has to use alternately 2 bundles of keys, one for the tombs of the left and the other for the tombs of the right.

With the four parts of the crystal key in her pocket, Laetitia has to meet Ordetur for him to join the parts and gave her the hole crystal key that opens Wizella's tomb.

Now, she has to return to the crypt and enter Wizzela's tomb, seaching for the hedera helix and the collar of Wizella.

Picked up that two things, Laetitia return to the surface and give Ordentur the collar.
Then go to aunt's house and give her the hedera helix to join in the potion.

After that, Laetitia has to find some wood larvae.
Once again, Ordentur helps her.

Laetitia will face several obstacles in her path:
    - The ones that only make her energy decrease, such as:

  • bats
  • pumpkins
  • ghosts
  • thorn plants
  • poison plants
  • smoke from the chimney
  • the top part of the trees (leaves and branches)

    - And the ones that kills her, such as:

  • carnivorous plants
  • skeletons
  • skulls and crossed bones
  • knights' heads that protects Wizella's tomb

When the energy is over (all the red hearts are empty), Laetitia loses a life.

She also can take one energy potion to regain energy again.

In the bottom of the game screen we can see:

  • The crystal key item with the number of parts collected;
  • The witch hat with the number of lives;
  • The yellow pocket and the objects that Laetitia has with her;
  • The big red heart and the small red hearts that represents her energy.

Laetitia starts with 3, 5, 7 or 9 lives.
The player chooses it when the game starts:

  • Q for 3 lives
  • A for 5 lives
  • O for 7 lives
  • P for 9 lives
  • any other key, the player starts with 5 lives
Losing the all lives means GAME OVER.

CONTROLS

The character can be moved using Keyboard, Kempston Joystick or Sinclair. Select the desired control scheme by pressing 1, 2 or 3 in the Menu.

The Keyboard controls are as follow:

  • Q for UP / Leave the house, crypt and tombs / Step up the not solid small steps (pressing direction key too)

  • A for DOWN / Enter house, crypt or tombs / Pick up or change the bundles of keys

  • O for LEFT

  • P for RIGHT

  • M for FIRE magic spell

  • SPACE for JUMP

  • H for PAUSE

JUMP + UP = Higher jump

In PAUSE mode, DOWN = Quit game