LOADING SCREEN by ANDY GREEN, based on an ORIGINAL IMAGE by LUCY FIDELIS.
This is an action arcade/adventure/platform game for Spectrum 48K (without music)/128K (with AY music) made using AGDX (a modified version of Arcade Game Designer 4.7) and AGDMusicizer II.
main character - the payer - is Laetitia, a young witch who has to help her aunt witch to make a magic potion, needed to defeat the evil witch.
Grynnet is a small village that was bewitched by a witch named Grizelda and placed at her service.
Grizelda just did not spell Runella, an old sorceress, and Ordentur, the old sage of the village. Both lived in the furthest part of Grynnet and managed to hide.
Runella was old and did not feel the strength to face Grizelda and her henchmen.
However, she could count on her young niece Laetitia for this.
Laetitia does not have the wisdom of her aunt, but she is a fearless and willful young witch. So, she did not hesitate to help.
Called by her aunt, Laetitia flew to Grynnet.
Knowing that the niece was not yet up to Grizelda, Runella consulted her old book of potions and found one that would substantially increase Laetitia's powers, so that she could defeat Grizelda.
The game is divided in 4 parts.
In the first 3 parts of the game,
Laetitia will have to collect and bring home the ingredients needed for the
magic potion, always counting on the help of the old sage.
In the last part, Laetitia will face Grizelda in her temporary fortress: the landlord's residence.
PLAYING THE GAME
In this game, Laetitia
can climb small solid steps without needing to jump.
If the steps are not solid (you can walk through it), you can press the direction button and UP and Laetitia climbs that steps.
Sometimes jump is not enough.
To take a higher jump, press UP and JUMP keys simultaneously.
Laetitia can fly on the surface but cannot do it inside the caves (except in certain places).
She can cast spells that affect certain
opponents, but not all of them.
To QUIT the gameplay and return to Main Menu, in PAUSE mode, press the DOWN key.
Due to the
limitations of memory space, the game is divided into 4 parts.
You can find more information in each game part, as well as its download:
- Game made by Jaime Grilo using:
- - Arcade Game
Designer eXpert (AGDX) by AGDLabs (a mod version of Arcade Game
Designer (AGD) 4.7 by Jonathan
- AGDMusicizer II by David Saphier
- Loading screen by Andy Green
- Original image by LUCY FIDELIS
- Music by Fox Fluffy's
- Font by Jaime Grilo
- Game tested by André Luna Leão
Cassette release by BUMFUN SOFTWARE